Friday, November 4, 2011

Week News Abstract For SFP Series in 10GTEK: Claim (patent)

1.Patent claims are the part of a patent or patent application that defines the scope of protection granted by the patent. The claims define, in technical terms, the extent of the protection conferred by a patent, or the protection sought in a patent application. The claims are of the utmost importance both during prosecution and litigation.

For instance, a claim could read:

    "An apparatus for catching mice, said apparatus comprising a base for placement on a surface, a spring member..."
    "A chemical composition for cleaning windows, said composition comprising 10–15% ammonia, ..."
    "Method for computing future life expectancies, said method comprising gathering data including X, Y, Z, ..."

A patent is a right to exclude others from making, using, selling or offering for sale the subject matter defined by the claims. In order to exclude someone from using a patented invention in a court, the patent owner, or patentee, needs to demonstrate that what the other person is using falls within the scope of a claim of the patent. Therefore, it is more valuable to obtain claims that include the minimal set of limitations that differentiate an invention over what came before, i.e. the so-called prior art. On the other hand, the fewer the limitations in a claim, the more likely it is that the claim will cover or "read on" what came before and be rejected during examination or found to be invalid at a later time for lack of novelty.
2.The earliest forms of storytelling were thought to have been primarily oral combined with gestures and expressions. In addition to being part of religious ritual, rudimentary drawings scratched onto the walls of caves may have been forms of early storytelling for many of the ancient cultures. The Australian Aboriginal people painted symbols from stories on cave walls as a means of helping the storyteller remember the story. The story was then told using a combination of oral narrative, music, rock art and dance. Ephemeral media such as sand, leaves and the carved trunks of living trees have also been used to record stories in pictures or with writing.

With the advent of writing, the use of actual digit symbols to represent language, and the use of stable, portable media, stories were recorded, transcribed and shared over wide regions of the world. Stories have been carved, scratched, painted, printed or inked onto wood or bamboo, ivory and other bones, pottery, clay tablets, stone, palm-leaf books, skins (parchment), bark cloth, paper, silk, canvas and other textiles, recorded on film, and stored electronically in digital form. Complex forms of tattooing may also represent stories, with information about genealogy, affiliation and social status.

Traditionally, oral stories were committed to memory and then passed from generation to generation. However, in Western, literate societies, written and televised media has largely surpassed this method of communicating local, family and cultural histories. Oral storytelling remains the dominant medium of learning in many countries with low literacy rates.


passage of time

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